// Learn cc.Class:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/class.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/class.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/en/scripting/life-cycle-callbacks.html

let socketManage=require("../socketManage")
cc.Class({
    extends: cc.Component,

    properties: {
        // foo: {
        //     // ATTRIBUTES:
        //     default: null,        // The default value will be used only when the component attaching
        //                           // to a node for the first time
        //     type: cc.SpriteFrame, // optional, default is typeof default
        //     serializable: true,   // optional, default is true
        // },
        // bar: {
        //     get () {
        //         return this._bar;
        //     },
        //     set (value) {
        //         this._bar = value;
        //     }
        // },
        createRoom:{
            default:null,
            type:cc.Prefab
        },
        joinRoom:{
            default: null,
            type:cc.Prefab
        }
    },

    // LIFE-CYCLE CALLBACKS:

    onLoad () {
        socketManage._socket.on("startGame",(data)=>{
            console.log(data);
            cc.director.loadScene("game");
        });
    },

    start () {

    },
    createRoomClicked(){
        let createRoomNode=cc.instantiate(this.createRoom);
        createRoomNode.position=cc.v2(0,0);
        createRoomNode.parent=this.node;
    },
    joinRoomClicked(){
        let createRoomNode=cc.instantiate(this.joinRoom);
        createRoomNode.position=cc.v2(0,0);
        createRoomNode.parent=this.node;
    }
    // update (dt) {},
});
